Game made in 3 hours for the TriJam #333 GameJam!

Gameplay video: 


> STORY: You must keep the flame burning or you will have to start over again, because this is a one way trip... To do so, you must read and consume in fire paper sheets that contain fragments of a terrible past. In a frozen and lonely world, you are the echo and the path, the only one who can restart a world cast into oblivion, but maybe you will not be completely alone in the cold... 

Who are you? Well, this is a complicated story... (spoiler ahead)

>> Spoiler You are more than a keeper of the flame. This frozen world reflects your mind. You are mired in a severe dissociative depression due to a major trauma. Your world was torn apart by guilt, and your fractured mind built a post-apocalyptic world to suffer in the darkness. But you are not alone in this cold. A loved one is fighting with all their might to help you continue ascending to consciousness, forcing you to rethink the reality you've constructed to protect the fragments of your soul...


> CONTROLS: Arrow keys (left and right) and "Space" or left shift to jump. It´s possible to play in a smartphone, but the virtual pad is not responding well. I'll fix it when possible). Oh, and it´s not neccessary to gather all the papers, but they feed the flame...


> Trijam part 3 updates:

- More balanced timers. Platforms last longer and respawn sooner.

- You can skip the appearance of text on pages so that it appears suddenly. Additionally, the interactivity of the pages increases as "reality" fades.

- More barriers to prevent falls and a checkpoint on the first level (if the first four pages are collected).

- Completed story with modifiers from parts 2 and 3 of the Trijam (in a way, the original story already had these additional themes!).

> CREDITS (I haven't had time to add them to a proper ingame credits page, but I will do it when possible):

1) Player Sprite: "Cave explorer", by Samuel Lee (https://samuellee.itch.io/cave-explorer-animated-pixel-art). I asume is CC0, but don´t know exactly.

2) All ice platforms, trees, plants and chest: "Free Ice Forest - Platform Tileset", by ludicarts  https://ludicarts.itch.io/free-ice-forest-platformer-tileset) . CC4.0 - International.

3) Screen Effect: "Frosted Screen Effect", by ScratchBattles (https://squaremeapixel.itch.io/frosted-screen-effect). Free for personal and commercial use.

4) Some backgrounds and illustrations: "Ice Castle Parallax BG", by frostwindz (https://frostwindz.itch.io/pixel-art-fantasy-ice-castle-parallax-background). Free for commercial and non-commercial use.

5) Cave background: "Parallax Cave Background Assets", by slashdashgamesstudio (https://slashdashgamesstudio.itch.io/cave-background-assets). CC4.0 - International

6) Other illustrations: "Snow Forest Vibe - Background, Paitings and Inspiration", by Jamon (https://jamonez.itch.io/background-painting-inspiration-snow-forest). Free for non-commercial projects.

7) Sound effects: "Mysterious winter isolation pack 1 - Adaptive music and sfx", by Dalassos (https://dalassos.itch.io/adaptive-sountrack-mysterious-winter-isolation-pack-1). Free for commercial and non-commercial projects.

8) Music: 'Permafrost', by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

Comments

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When I first entered game development, I thought of video games as a form of art, This is beautiful. Might be my own selfishness but I really wish to see how the story expands from here. Took me a while to get the 6 pages, but the narratives are worth it. I'm sorry I couldn't give a more detailed review...  

I wish you the best. 

(1 edit) (+1)

Thanks for the feedback. Oh, I played some of your games of the period I was out, and… you have something special in the way you are facing the videogames…

My game it´s not very balanced (platform games are complicated), but the idea is clear, and I was thinking on a mixture of Global Catastrophe and Personal Loss as a metaphoric voyage (Memory is a voyager). It was impossible for me to participate in the part 2 of the Trijam 333, but I’ll try to participate in the 3rd part and end the story with a 6h development…

imo, your game perfectly balanced platforming and dialogue haha. I tried a lot of dialogue based games and I just… fail miserably most of the time.

Also some suggestions if you are participating this weekend:

-it seems like the dialogues doesn’t have a fade in/out screen. That could be a nice addition.

-I don’t think dropping punishes the player’s flame right now—I could get the 3rd page and fall down back to the start, rather than doing the harder platforming.

These are just really small things I saw during my gameplay. I don’t know gdevelop much(the time I tried two days ago I couldn’t even figure out how to move an object), so I’m not sure about the limits of gdevelop.

Lastly, This is an amazing game and a piece of art. If you can find time this weekend, I wish you good luck—this game is one of the games I look forward to see most in part3. If you can’t participate it’s fine, for you already created an amazing story.

(+1)

Thank you for the comments. It was not my best proyect, the time the first prototype was made was a very bad time… But I thank you for the feedback. I’ve update the game to the 2nd and the 3rd theme (fortunately, they were all the time in the GDD, so it was very easy for me), and I used your suggestions to improve the mechanics.