1) Controls: Mouse or Enter to Start game. Control keys to move. Simple ^^

2) Mechanics: The pocket dimension is collapsing. The borders are lethal. There are also some rifts in the dimension, which fire deadly projectiles. Your only salvation is to gather enough energy orbs to escape the pocket dimension. The orbs also slow the collapse when picked up.

All energy is highly unstable, so both the rifts and the orbs disappear after a few seconds. Keep this in mind when planning your moves. The less space you have, the easier it is to grab orbs, but the harder it is to dodge the projectiles!

3) Story: You are the servant of a third-rate wizard. While cleaning out his faulty magical gadgets, you find a bag that emits strange glows. Upon touching it, you are transported to a highly unstable pocket dimension that keeps shrinking every second. Fortunately, those glows are orbs of magical energy. If you gather enough of them, you know the spell to escape and return home!

4) Note: Made in 3 hours for Trijam #315: Pocket Dimension (02:58 + 1 minute to solve some english errors)... No time for a propper intro or credits, I ran out of time. And the game is not well polished and barely tested. :(






Comments

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cool game! i got to about half way done before i died... maybe can make the game a little shorter but increase difficulty as you get closer to the end?

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Thank you for your comments and feedback. Each game lasts no more than 2 minutes (the walls reach the collapse point at 70 seconds, I think, and gathering orbs makes the game lasts a little longer). Yep, I think I could make it a little more dynamic, but my coding knowledge it´s still low and I waste a lot of time in set the main mechanics hehe. My idea was exactly what you are saying, but… ^^!