
The Unleashing Longings
Controls: Just use the arrow keys. Have fun! (Tip: Control is key. So, don't go too slow nor too fast).
Story: Follow the right path or succumb to your cravings. It's your choice. But I warn you, player. In the end, you will suffer the consequences of your decisions... Don't say I didn't warn you ;)
Background: This short game is an attempt to merge microfiction, interactive fiction, and literary experiments for the "Strange Cravings" Trijam #313. The game can be played in 2-4 minutes maximum. It has 2 finals.
Note1: I don´t recomend to use the virtual pad on mobiles. It’s poorly implemented becasuse of the short time and the controls of the virtual pad are extremely difficult to use.
Note2: Collisions with walls don't stop momentum (I forgot to do that, hehe). So, to change direction, be careful if you hit walls at high speed ^^!!
Published | 23 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | Korgen |
Genre | Interactive Fiction |
Made with | GDevelop |
Tags | Atmospheric, Mystery, Narrative, Psychological Horror, Short, Simple, Singleplayer, Story Rich, Thriller |
Comments
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That's an unexpectedly deep game! And I really like the graphics. The controls for me are a little strange; on the one hand they are too sensitive (acceleration) and likewise too little sensitive (deceleration). Put simply, I gain a lot of speed pretty quickly, but cannot steer well. I don't know if it's intentional, but I'd love a little tweaking there. Apart from that, it's really cool!
Thanks for the feedback and for your words!! Indeed, the game has a curious short story… :P
Yep, the “movement” is intentional. It represents the fractured mind of the protagonist and its cravings. It´s very difficult to control the hunger when appears (too easy to get high, takes a lot to calm down), so the protagonist (and the player) needs to really put all the efforts to control the mind not going too slow or too quick. But maybe I should adjust better the parameters after the jam, hehe.
Cool little game. Sometimes I would get stuck on the walls also but still played it through couple of times. Cravings won every time :D
I also tried the virtual pad on mobile and for me it seemed to be working.
Hey! Thank you very much for your words and feedback!! Yep, cravings are more and more “atractive” each time, it gets harder and harder to keep in the “right” path. Hehe.
I like the idea, but I keep getting stuck on walls because the momentum doesn't reset. Also, sometimes the character seems to rocket around quickly at random. Is that intentional?
Thanks for your words and feedback!
The original premise (I thought about it a lot) was that the player is trying to control a fractured, almost uncontrollable psyche. So movement has momentum, and you need to learn to control it to get where you want… Or let go and succumb your cravings, since in the final reveal you have a small chance to turn things around. If you go too fast, you can suddenly make tight turns, but it’s too difficult to control in such a small space (your mind). So yes, this is intentional.
About the walls… I forgot to add a line to stop the forces on collision! ^^ I’ll fix that when the jam is over.